2025/12/08

Beyblade X Parts Marking Guide

So you want to mark your Beyblade X parts before a tournament but not sure where and how, so that it will pass the checks?
Welcome to the 'Beyblade X Parts Marking Guide' where we will teach you where to mark your parts and where not to, all according to the Official BEYBLADE X Regulations (Asia Ver.)* by Takara Tomy.
(*with reference to Version 11 / 1st November 2025)
We will be touching on this section of the BEYBLADE X Regulations (Asia Ver.) under section 2, 'Regarding Deck Checks' Point 3:
Sub point about paint on parts.

The Regulations states:
Using forms of paint that,
a) changes the performance,
b) damage or distain the Opponent's Bey or Stadium,
c) coating of the contact areas of each part or the parts that comes into contact with the Launcher,
are generally prohibited.

To summarise, the paint marking must NOT be applied excessively to any surface that might come in contact with other connecting parts, 
launchers and other Beyblades. The marking must NOT damage or stain the stadium surface and opponent's Beyblade.
The provided Diagrams shows that you may only mark your parts in the shaded areas shown.
As much as you may want to mark the whole shaded area in your favourite paint color to glow up your Bey Parts, DON'T. 
The marking of Parts is NOT for Decorative purposes, its for easier recognition by the Judges and Bladers to tell their parts apart upon a Burst Finish and during Deck Checks.

Furthermore, excessive marking or painting of parts may also hinder the performance as some paint can cause adhesive effects when not dried completely or indirectly Jam or Tighten contact points between parts.

Which brings us to the next point, what areas to mark and what particular areas to avoid in order to pass the Checks.

Bits
According to the Diagram above, only the top area of the Bit Shaft can be marked. Here's what to take note.
Marking MUST stay on the inner sections of the surface area. 
If the marking bleeds over the edge and can be seen on the sides of the Shaft outer surface, its an immediate Fail check.
Marking on the outer surface areas, especially the 'Grip Ribs' is considered coming in contact with another part's surface. The marking (paint) may get stuck to the 'Grip Collar' found in BX Blades. 
These are optimum locations for the Bit, marked in RED for reference. 
A) INNER area of the top of the Bit Shaft
B) INNER wall of the Bit Shaft

Ratchets / Fusion / Simple
There are several areas that can be marked on both sides of the Ratchet. Most are very straightforward if you follow strictly to "avoid marking on surface that comes in contact with other parts or Bey" Rule.
The one Area that we advice NOT to mark is the sunken ridges that shows the Ratchet height on its shaft collar of the Ratchet.
This is due to height changing Bits like TransPoint (TP) and TransKick (TK) that have Fins that latches onto those ridges during their High Mode changes. Therefore it does come in contact with the Ratchet on that area. Do take note. It might be a potential Fail check.
These are optimum locations for the Ratchet, marked in RED for reference. 
A) INSIDE area of 'Y' Screw surface
B) INSIDE area of the circular zone between the Outer Ratchet Ring and Shaft Collar

Blades (BX/UX)
Marking of the Blades might the most difficult and complicated process as each Blade is different and not every blade has the same 'empty' areas to mark.
The provided Diagram shows some general areas on the topside and underside of the Blade. 
The safest area that we recommend to mark will be the 'Securing Pegs' or 'Y' Screws on the underside of the Blade 
The one Area that we advice NOT to mark is the area that the Launcher Hooks come in contact. And in some cases the central faceplate area too. 
Marking in those areas might induce transfer of the marking (paint) to the Launcher Hooks, opponent's Bey when coming into contact or even stain the stadium which violates the rules. Which is a potential Fail check.
These are optimum locations for the Blades (BX/UX), marked in RED for reference. 
A) INSIDE area of 'Securing Pegs' or 'Y' Screw surface
B) INSIDE area of the hollow parts on the underside of the Metal Blades

CX Blades
For CX, there has not been any official updates as of Version 11 of the Rules and Regulations but here's BeyGenSG Guide* for marking your CX Blade for your reference (non-official)

Lock Chip
These are optimum locations for the Lock Chips, marked in RED for reference. 
A) Center Base area in the Lock Chip Shaft
*For Metal Lock Chip
B) INSIDE area of 'Securing Pegs' 

Assist Blade
These are optimum locations for the Assist Blades, marked in RED for reference. 
A) INSIDE area of the hollow parts on the underside of the Assist Blade's outer ring.

Main Blade (Similar to BX/ UX Blades)
These are optimum locations for the Main Blades, marked in RED for reference. 
A) INSIDE area of 'Y' Screw surface
B) INSIDE area of the hollow parts on the underside of the Metal Blades

And there you have it. The areas that you should mark your Beyblade X parts to avoid getting a Fail Check without knowing the reason why.

Hope this read helps! We will update if there are any new restrictions on marking parts in the future releases of the BEYBLADE X Regulations Versions.

See you in the next one.

- as long the Beyblade spins round, anything can happen.

Beyblade!

2025/11/27

DIY the 'Bey Balancer'

Hi peeps,

A few have shown interest for us to post a tutorial on how to make the 'Bey Balancer' and many more has asked to purchase it.
Unfortunately we do not retail it as it can be made by anyone by assembling a couple of purchased items.
Therefore, here's the 'Do It Yourself' guide on making one.

Items Needed:
Can Badge Key Ring Kit
This is obtained from 'Daiso' budget mart in our region. It comes in 2 sizes, but we found the 60m one shows a more accurate reading than the 50m one due to wider convex outer surface.
The product code is as follows:
Ball-bearings
We are using 6mm stainless steel ball bearings for the device as the weight and size are the most effective after testing with other various sizes. These ball-bearings can be bought from hobby, craft or hardware stores online.

Air Blower or Micro fiber cleaning cloth/Fine Tweezers
To remove fine dust from the interior of the container as any foreign particles will affect the movement of the Ball-bearing. 

Assembly 
Choose a flat and clean surface for assembling the device. (Leveler for reference)
Using a tweezer, open the container by prying the cover open slowly to prevent chipping the edges. Do not fully open the cover to prevent external dust from entering. 
Prepare the air blower and blow off any obvious dust in the container.
Prepare a few Ball-bearings for selection. Check for any obvious flattened surfaces on the ball-bearing.
Put 1 ball-bearing through the cover gap into the container, lighty swirl it in a small circular movement and let it settle to the base of the device.
If the ball-bearing does not settle in the most center zone, try a different surface. If the ball-bearing still settled in the off center area, there is a chance the container case might not be properly produced and is a defect. You might want to try using another one.
Of course you can still use it but it would not be as accurate. 

If the movement of the ball-bearing is rocky or unstable, most likely the ball-bearing is uneven or unbalanced, remove it and test another.
If the ball-bearing moves smoothly and able to settle in the center of the most central zone of the concaved area, its a good assembly and you can move to the next step.
Turn the device over without the cover opening up. Test the cover for the same center zone check. Repeat the similiar process. Once satisfied proceed with the next step.
Open the cover and flip it over. Position the open gap on the top most zone together with the key chain loop.
Flip the container over and press down on the cover with equal pressure on all sides to prevent the cover from being slanted.
Further check the cover position by looking from the side, making sure no edges are popping out.
Give the surface a wipe and you are done!
Your very own 'Bey Balancer' is complete. 
Now you can start tuning your combos!

Notes
Yes, alot of steps and materials are needed to make sure the testing device is of optimum accuracy. But the end result will be worth it.

If you want to know how to use and read the 'Bey Balancer' results, do check out our previous post on How to use the 'Bey Balancer' here.

See you in the next one.

- as long the Beyblade spins round, anything can happen.

Beyblade!

2025/11/24

Balance Tuning your Beyblade - Chapter 3

Welcome to BeyGenSG Balance Tuning Tutorial Chapter 3!
(Only for those who are interested. Thanks.)

In this 3rd Chapter, we will show you how to use the knowledge of Weight Zones and Ultimate Center to Tune your ideal Stamina or Attack setup using the Blade (BX/UX), Main Blade (CX) and Ratchets.

3a. Marking
After identifying all the 'Weight Zones' of your Blades, Assist Blades, Ratchets, you may use a Non-permanent marker to mark the heavier side for easier reference during assembly and switching.

3b. Balancing
To simplify the concept, here's the gist:
Stamina Setup - Heavy weight zones on opposite orientation from each other, so that the weight zones make up for the lighter sides of both the Blade and Ratchet.
Attack Setup - Heavy weight zone on same orientation,  so that all the weight are saturated one side .

3c. Spin Testing
After assembling your setup, its time to test out and fine tune your combo. 
If your Combo uses an Attack Bit, we highly recommend to switch it out to an Orb/Ball Bit for testing as the it can effectively show the tilt velocity of the setup.
When using the 'Bey Balancer', a balance tuned Stamina Combo after Launch will concentrate on the center of the testing zone in line with a stable ball-bearing underneath the Bit within 10-30 seconds.
With this tune setup, the Beyblade will concentrate on the inner zone of the Beystadium. And will return to the center zone more quickly when countered to the outer sections.
Reversing the setup should degrade the performance and will rock more and take longer time to settle. (Ideal Attack setup)
With this tune setup, the Beyblade will circle more when initially launch in the Beystadium.
Depending on the weight shift ratio and Bit, the circular movements will vary in speed.

Using the Beystadium to check for actual full launch velocity and stability is also strongly recommended as different Bits will perform differently even with the same tuning.
But do take note to avoid Battling if your setup is meant for an upcoming tournament. Over Battling will affect your Fine Balance Tuning as parts degrade due to cracks and deformity. 

3d. Trial and Error
Balancing your Beyblade using your ideal combo setup may sound simple, it is, but its not perfect.
Different parts have different weight and not all parts can perfectly 'Equalise' the weight shift.
So using this knowledge from this tutorial,  play around with the different Assist Blades, Ratchets, Bits etc. 
Sometimes, finding the 'Perfect Tune' combo might open you to a setup that you will never thought could work.

3e. CX being more difficult to Balance Tune.
And yes, CX has a whole new level of difficulty of Balance Tuning due to its diverse amount of movable parts in it Main Blade assembly (Lock Chip, Main Blade, Assist Blade)
Each part already has 3 orientations and for Assist Blades that are not 3 sided plus filp-able mode changes, the combination expands tremendously.

We might put up a CX centric Balance Tuning Chapter in the future. But for now, have fun Balance Tuning your combos to find that 'Perfect Balance Tune' setup for your Beyblade.

Thank you for staying for this read. Hope it helps you understand and have a better overview on what is Balance Tuning and how to start.

See you in the next one.

- as long the Beyblade spins round, anything can happen.

Beyblade!

Balance Tuning your Beyblade - Chapter 2

Welcome to BeyGenSG Balance Tuning Tutorial Chapter 2!
(Only for those who are interested. Thanks.)

In this 2nd Chapter, we will show you how to recognise 'weight zones' and finding the 'ultimate center' of your Beyblade parts.

2a. What are Weight Zones? 
All Beyblade Metal Blades are different in Mold Shape and Overall Weights. There also different amount of Securing Pegs(BX/UX) and 'Y' Screws(UX/CX). 
These all contributes to the imbalances on the Blade.
Recognising these Weight Zones will help you know which side of the Beyblade parts is heavier or more saturated.

2b. Orientation 
BX and UX Metal Blades have 2 main orientations to determine their weight zones. 180 degrees from each other.
CX Main Blades have 3 orientation angles due to its Lock Chip slots that corresponds with their Assist Blades which also have weight zones. (In depth CX Tuning, in other future posts)

There is a simple lore we found to help standardize the orientation of the Metal Blades to help you in visualising the 'Ultimate Center' of the Blade.

2c. Ultimate Center (BX/UX Blades)
Locate the slot section that the White Part of the Ratchet will sit in, on the underside of the Blade.
Align the Ratchet Slot in the '\' position until the gaps form a straight line horizontally, this way you will be able to virtually separate the Blade section to a Top and Bottom Zone.
This line separating the Blade is the 'Ultimate Center'.
From here, the section with the most number of securing pegs or screws will be the heavier 'Weight Zone'.
In most cases, a 2 sided symmetrical Blade will not be equally weighted by design. 
When the amount of Pegs and Screws are equal, flip the Metal Blade (BX/UX) over and observe which side has 2 Beylauncher prongs. The side with more prongs is the heavier 'Weight Zone'.

2d. Ultimate Center (CX Main and Assist Blades)
Begin by locating the embossed Alpha Numeric mold code on the UX Blade (Do note that some Blades may not have it or are hidden.)
Align the mold code horizontally so that you can read it normally. In this position, divide the Main Blade horizontally to get a Top and Bottom Zone.
Similar to the BX and UX Blades, the section with the most number of screws will be the heavier 'Weight Zone'.
(Coincidentally, side where the mold code is printed is also the heavier weight zones)

To find the 'Ultimate Center' of the Assist Blade, align the 'Ultimate Center' position and locate the Lock Chip slots with 'X' or '■' Blank marking. 
That is the lighter Weight Zone side of the Assist Blade.

2e. Ultimate Center (Ratchets)
Firstly, put the Ratchet in the Final position when on the Blade.
Similar to the BX and UX Blades, align the white part of the Ratchet  in the '\' position until the gaps between the 'Y' Screws form a straight line horizontally. Virtually divide the Top and Bottom Zones.
For Ratchets, the zone housing the Bit Lock Mechanism and Spring will be the heavier 'Weight Zone'.

In the next Chapter, we will show you how to use the knowledge of Weight Zones and Ultimate Center to Tune your ideal Stamina or Attack setup using the Blade (BX/UX), Main Blade (CX) and Ratchets.

See you in the next one.

- as long the Beyblade spins round, anything can happen.

Beyblade!

Beyblade X Parts Marking Guide

So you want to mark your Beyblade X parts before a tournament but not sure where and how, so that it will pass the checks? Welco...