Welcome to the 'Beyblade X Parts Marking Guide' where we will teach you where to mark your parts and where not to, all according to the Official BEYBLADE X Regulations (Asia Ver.)* by Takara Tomy.
(*with reference to Version 11 / 1st November 2025)
We will be touching on this section of the BEYBLADE X Regulations (Asia Ver.) under section 2, 'Regarding Deck Checks' Point 3:
Sub point about paint on parts.
The Regulations states:
Using forms of paint that,
a) changes the performance,
b) damage or distain the Opponent's Bey or Stadium,
c) coating of the contact areas of each part or the parts that comes into contact with the Launcher,
are generally prohibited.
To summarise, the paint marking must NOT be applied excessively to any surface that might come in contact with other connecting parts,
launchers and other Beyblades. The marking must NOT damage or stain the stadium surface and opponent's Beyblade.
The provided Diagrams shows that you may only mark your parts in the shaded areas shown.
As much as you may want to mark the whole shaded area in your favourite paint color to glow up your Bey Parts, DON'T.
The marking of Parts is NOT for Decorative purposes, its for easier recognition by the Judges and Bladers to tell their parts apart upon a Burst Finish and during Deck Checks.
Furthermore, excessive marking or painting of parts may also hinder the performance as some paint can cause adhesive effects when not dried completely or indirectly Jam or Tighten contact points between parts.
Which brings us to the next point, what areas to mark and what particular areas to avoid in order to pass the Checks.
Bits
According to the Diagram above, only the top area of the Bit Shaft can be marked. Here's what to take note.
Marking MUST stay on the inner sections of the surface area.
If the marking bleeds over the edge and can be seen on the sides of the Shaft outer surface, its an immediate Fail check.
Marking on the outer surface areas, especially the 'Grip Ribs' is considered coming in contact with another part's surface. The marking (paint) may get stuck to the 'Grip Collar' found in BX Blades.
These are optimum locations for the Bit, marked in RED for reference.
A) INNER area of the top of the Bit Shaft
B) INNER wall of the Bit Shaft
Ratchets / Fusion / Simple
There are several areas that can be marked on both sides of the Ratchet. Most are very straightforward if you follow strictly to "avoid marking on surface that comes in contact with other parts or Bey" Rule.
The one Area that we advice NOT to mark is the sunken ridges that shows the Ratchet height on its shaft collar of the Ratchet.
This is due to height changing Bits like TransPoint (TP) and TransKick (TK) that have Fins that latches onto those ridges during their High Mode changes. Therefore it does come in contact with the Ratchet on that area. Do take note. It might be a potential Fail check.
These are optimum locations for the Ratchet, marked in RED for reference.
A) INSIDE area of 'Y' Screw surface
B) INSIDE area of the circular zone between the Outer Ratchet Ring and Shaft Collar
Blades (BX/UX)
Marking of the Blades might the most difficult and complicated process as each Blade is different and not every blade has the same 'empty' areas to mark.
The provided Diagram shows some general areas on the topside and underside of the Blade.
The safest area that we recommend to mark will be the 'Securing Pegs' or 'Y' Screws on the underside of the Blade
The one Area that we advice NOT to mark is the area that the Launcher Hooks come in contact. And in some cases the central faceplate area too.
Marking in those areas might induce transfer of the marking (paint) to the Launcher Hooks, opponent's Bey when coming into contact or even stain the stadium which violates the rules. Which is a potential Fail check.
These are optimum locations for the Blades (BX/UX), marked in RED for reference.
A) INSIDE area of 'Securing Pegs' or 'Y' Screw surface
B) INSIDE area of the hollow parts on the underside of the Metal Blades
CX Blades
For CX, there has not been any official updates as of Version 11 of the Rules and Regulations but here's BeyGenSG Guide* for marking your CX Blade for your reference (non-official)
Lock Chip
These are optimum locations for the Lock Chips, marked in RED for reference.
A) Center Base area in the Lock Chip Shaft
*For Metal Lock Chip
B) INSIDE area of 'Securing Pegs'
Assist Blade
These are optimum locations for the Assist Blades, marked in RED for reference.
A) INSIDE area of the hollow parts on the underside of the Assist Blade's outer ring.
Main Blade (Similar to BX/ UX Blades)
These are optimum locations for the Main Blades, marked in RED for reference.
A) INSIDE area of 'Y' Screw surface
B) INSIDE area of the hollow parts on the underside of the Metal Blades
And there you have it. The areas that you should mark your Beyblade X parts to avoid getting a Fail Check without knowing the reason why.
Hope this read helps! We will update if there are any new restrictions on marking parts in the future releases of the BEYBLADE X Regulations Versions.
See you in the next one.
- as long the Beyblade spins round, anything can happen.
Beyblade!
